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Keeper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Usage | #22 | 2.565 | 2.846 |
| X Factor | #23 | 2.427 | 2.692 |
| Engagement | #23 | 1.941 | 2.154 |
| Overall | #25 | 2.357 | 2.615 |
| Audio | #25 | 2.565 | 2.846 |
| Visuals | #27 | 2.288 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
SUPER cool idea, I love these sorts of logic based puzzles. I feel like I knew what to do but had a bit of trouble wrapping my head around actually executing it. Could stand for things to be just the tiniest bit brighter! Still, really cool idea.
The core mechanic is interesting and the atmosphere is foreboding - but no matter what I tried I just couldn't figure out the initial location of the second boat or how to successfully guide it into harbor.
I quite enjoyed the voice acting and the isolation of the one-way radio though!
Such an Awesome concept! I got stuck but will want to try again soon. Love the idea of the horror being off screen, its almost like an interactive radio drama withe the sci-fi themes.
Really interesting core mechanic - a bit difficult to understand at first, but the first ship to guide is straightforward enough to help understand. I think some additional feedback indicating where the ship is or where the ship crashed, or maybe just where the light is pointing on the map, might be helpful for players as they're figuring out that core mechanism.
Ship 2, though, I found very confusing, and maybe a bit inconsistent at the start of guiding it. In the final section I also wasn't quite clear on where I was trying to guide the ship, either - but the delivery of the story through the one-sided radio communication was really effective and thematic!
Really cool idea, although I struggled to understand to guide the ship. The sounds are excellent!
Nice voice acting. I really did feel like the captain was mad at me
Thanks! I will forward the compliment onward :)