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A jam submission

The LineView game page

Twenty-five years on the switchboard. One stamp can end the shift forever.
Submitted by scumpii (@scumpiestt), gamedev.silva, echo, Hypnotik Fox, Dayumm_555 — 5 minutes, 2 seconds before the deadline
Rated by 13 people so far
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The Line's itch.io page

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Godot Version
4.7

Theme Interpretation
You are a switchboard operator directing calls for citizens across the city's districts.

GWJ Participation Level
4,2,2,2,2

Team Size
5

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted(+2)

I'm a HUGE fan of Papers, Please. And I think you got the vibe down, and was very excited to find out more about it!  I'm so sad that I couldn't get past the night time where you're suppose to connect the people who got tickets to the designated address? I tried three times and couldn't figure it out :( 

I would love to try it again if your team is willing to tune the difficulty problem a little bit!

Developer(+2)

hey:)  we have this gif:  oh and here is a higher quality version of it https://streamable.com/oxe56b - you need to choose the booth first, then the sector (500-D) (number on top - letters below the "STR" title) and then the Building nr which in this case is 11. You also need to time it to be connected before 19 and ensure it is stable until 20 in this case - green wire means the call started. I know this is a lot xD. We'll add a better tutorial after the jam rating period ends:D. Thanks a lot for the good vibes!

Submitted(+2)

YES! I'll try it again now!

Submitted(+2)

I did it! I got successfully culled lol (I hope I was suppose to get that ending). And now that I figured the mechanics out, it got me more curious about the story... I hope your team work more on it! I did still got yellow lines occasionally, meaning the call was interjected. Does that mean I got the wrong number or booth?

Developer (1 edit) (+2)

yeah that was the true ending :D the one you get if you do everything right. NICE!! (please don't forget to rate!xD)

Developer(+2)

the yellow lines mean that the call was interrupted by connection failure or by you being late to connect it

Submitted(+2)

The visuals are beautiful! It's OK that it's hard to understand what to do for the first… second… more tries but please make it fast to skip the intro and retry.

Developer

Thank you for the comment! Yeah, I also definitely think that being able to skip would be a good addition, we'll add it after the jam:)

Submitted(+2)

I wanna like this game, I can see the effort put into all the different aspects of it but I felt very overwhelmed by the cascade of mechanics thrown at me. It felt like trying to learn 3 game's worth of mechanics all at the same time.

Developer

Heyy, thank you for the comment:) Yeah, during development we wanted to make the minigames complex, because it would fit the theme, but in the end didn't have the time to properly integrate the tutorial system. Taking the feedback to heart.

Submitted(+2)

It's like Papers, Please, but with coffee! I didn't quite understand what I was supposed to do, though... Someone came in and killed me D: Clearly, the coffee was cold. I get it haha.

But yeah, I played a couple of times and never really knew if I was doing things right. Maybe a playable tutorial would be a good way to introduce new players to the mechanics!

Still, the art is sick! Great job! I think it's a really good game, it just needs to communicate things a little better to the player.

Developer

Hey, thanks for the comment:) Yeah, the focus was on the mechanics and gameplay loop. I balanced the game around how I (the balance and gameplay integration guy) wanted the game to feel. And as for the tutorial... maybe a flashbang of sticky notes and vague info through dialogue is not the best way to do it:D. I'll keep this in mind going forward.

Submitted(+2)

I don't get it at all.
I tried it 3 times and I just don't understand what to do, where to look and time pressure is not helping at all.

At the same time I find it visually very beautiful,  sound design is great and creates a very fitting atmosphere and, in general, I like the place where the game is happening.


But I am definitely an alien in a body of a man that intended to do very complex tasks.

Developer

Hey, thanks for the review! The lore we made does not account for the alien in a workers body theoryxD, unfortunately. The game was designed to be punishing, but I agree, this is not the right way to do it. Information overload does not fit any game, unless its the name of the game:D. I'll look into better ways of explaining complex systems to the player to use in the future.

Submitted(+2)

Really nice visuals. I was really immersed in the story :)

Developer

Heyy, thank you:)

Submitted(+2)

Kaz and I played the game and liked the visual and audio a lot.

However I struggled a lot (maybe I'm just too slow) for me at the start I was not able to get past the first few tickets and got them wrong a bit, I felt by the time I got one ticket in I was too slow to actually get to the next part of the game.

Developer

Hey hey, thanks for sharing! Nah, its not an issue of you being slow:D After looking at how others experience the game (I'm the gameplay  designer), I noticed a lot of potential flaws or areas that could be improved. These areas are especially visible in the way we present the information about the minigames to the player. I think I have an idea how I could avoid this issue in the future:D.

Submitted(+2)

Super cool take on theme. The art and music is wonderful! I found the game pretty difficult cause I didn't have a lot of time to go through tickets. But other than that, this was really cool! Nice job :))

Developer

Thank you for the review:) Our artists cooked, yet again. Yeah the difficulty is something like an elephant in the room for this game. I'll try my best going forward to address it in my future games:)