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A jam submission

Long Was The NightView game page

A southern gothic adventure with souls-like combat!
Submitted by DevDak — 16 days, 11 hours before the deadline
Rated by 2 people so far
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Long Was The Night's itch.io page

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What did you revive? What was your inspiration?
My southern-gothic soulslike, Long Was The Night! Fight zombies and a big beast in this adventure!

My inspiration is from many different works from the game Bloodborne to various myths and legends believed during the era of the american revolution, and then some!

How do you play your game? Is controller required?
Game can be played with KMB or a controller.

What asset packs did you use? What, if any, content is AI generated?
All asset packs are disclosed on the site page but can also be found in this list below. Most code was written by hand, but when I got stuck then Claude was used to help work out various coding solutions and problems. All displayed assets were not created with AI to my knowledge, and will update it should I have missed something or find any evidence in the future that any were.

Primary sources of assets are listed here:

Credits:

- DevDak: Sole Developer

- Zombie & Boss animations - Mixamo by Adobe: https://www.mixamo.com/#/
- ProgressBar3D by Jason Lothamer
- Font - Cormorant Garamond https://www.1001fonts.com/cormorant-font.html
- Player Model and animations by Quaternius https://quaternius.com/
- 3D PSX Prop Artist - Wildenza's PSX Megapack : /s/77303/psx-megapack

- World Setting/Map artist for farm scene - McPato: https://mcpato.itch.io/abandoned-farm-psx-environment-asset

- Royalty Free Sound Effects by collective artists from GDC and Sonnis https://sonniss.com/gameaudiogdc/

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Comments

(+1)

Great idea. I love the Southern Gothic vibe. Looking forward to more complex dungeon layouts.

Submitted(+1)

Very cool entry, you did a lot considering the time at your disposal. I think it could do with a shorter but more interesting dungeon, maybe. The breadth and depth of the systems you developed is very good!