I liked it, however I got stuck on puzzle 13, is there a way you could subtly guide the player?

A pixel-art puzzle escape built on partnership. Somebody has to stay behind so the other can escape · By
Thanks a lot for taking the time to play and leaving a feedback!
Puzzle 13 is a hard one for sure. I just added a hint system: press H in any puzzle and you’ll get a light nudge first, then the plan if you still need it.
I also moved that room near the end, so the learning curve is smoother.
Hope it helps, and let me know how far you get!