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Final Girl: The Fraternity House's itch.io pageRate this game
The submission period of this jam has not ended yet. Rating opens 2026-10-31 03:00:00. You will be able to rate this entry if you submit to this jam.
AI Tools Used
AI TOOLS USED
• Claude (Anthropic) – Co-wrote the game's code (JavaScript/Vite): the engine, map, clue and ending logic, special moves, content-advisory screen and Calm mode. Drafted narration, clue and ending text, which I directed and edited. Helped build the cover/banner animation scripts, debug the web build and write the itch page text.
• NanoBanana (Google's Gemini image model) – Generated the Polaroid images: the four survivors in three acts, the rooms and the clue photographs.
• Gemini – Brainstorming and refining image prompts.
• Visual Studio Code with GitHub Copilot – My editor. Copilot gave in-line code suggestions.
• freesound.org – Source of sound recordings (human-made, not AI).
• Audacity – Editing and mixing those sounds (not AI).
Hazard, breaker and light cues are synthesised in the browser with the Web Audio API (code written with Claude).
All design decisions, selection of images and text, playtesting and final editing are mine.
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Comments
dark but fun. Claude is a prude but you got a good result. It was sort of hard to figure out the instructions, a brief intro might help, but I'm frazzled.
Thanks for playing! Glad it was dark and fun. 😄 You're right that the first minutes are confusing, so I added a 41-second "How to play" video to the game page. It shows picking a survivor, moving, and what each button does. And yes, Claude and I negotiated the violence a lot. Hope you get one girl out next time!