The game was cool is hell. It took me ages to figure out how to open the lift and operate the buttons, and use the flashlight, and crouch and sprint. I just read the description and turns there was actual gameplay which frankly sounds like it turns the game into a bit of a chore. I'm happy to just drink in the awesome atmosphere.
It's really cool seeing you back at it after such a long gap, I hope we get to see more from you.
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Heaps Asylum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #4 | 3.549 | 3.833 |
| Visual Asthetic | #4 | 4.166 | 4.500 |
| Overall | #11 | 3.210 | 3.467 |
| Mechanics | #13 | 2.777 | 3.000 |
| Usability (Does it work) | #15 | 2.932 | 3.167 |
| Fun | #15 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I'm bad at these types of games lol they call me the Unobserver.
The graphics and general atmosphere are excellent, and having to manually drag the elevator door does add a nice extra layer of immersion, although I did struggle aiming at the elevator buttons a bit so some sort of feedback like a hand icon in the middle of the screen could make a massive difference there.
I do feel like the map is complex for a game where you (I assume) are hunting subtle differences, but the only anomaly I ever noticed was the giant balls in one of the rooms appearing. I'm pretty sure I did more than 8 floors, so I'm assuming I got some wrong, in that case some sort of feedback on whether I got it right or wrong would be nice. I think the flashlight running out of charge doesn't really serve much purpose since there's no real downside to running out besides inconvenience.
I also feel like this could have been a bit more obviously Phase-related, as it stands the only thing I saw that connects it to Phase is the intro/story.
Thank you for the feedback, that is actually super fair criticism. The reticule is always disabled but I'll wait till the rating period is over before I push that fix. Sadly the big phase related anomalies and doctors notes didn't make it in, so there's just a small nasa and lumi one.
Completed skipped over having a visible progress counter.
I only did a proper playthrough of the current state state myself yesterday and noticed that two rooms have no unique anomalies at all and I should've probably cut them out.
Gonna list the implemented anomalies to the description page in the meantime.

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