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A jam submission

Heaps AsylumView game page

Submitted by MooseAuChocolat — 7 minutes, 4 seconds before the deadline
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Heaps Asylum's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#43.5493.833
Visual Asthetic#44.1664.500
Overall#113.2103.467
Mechanics#132.7773.000
Usability (Does it work)#152.9323.167
Fun#152.6232.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

The game was cool is hell. It took me ages to figure out how to open the lift and operate the buttons, and use the flashlight, and crouch and sprint. I just read the description and turns there was actual gameplay which frankly sounds like it turns the game into a bit of a chore. I'm happy to just drink in the awesome atmosphere.
It's really cool seeing you back at it after such a long gap, I hope we get to see more from you.

Submitted(+1)

I'm bad at these types of games lol they call me the Unobserver.

Submitted(+1)

The graphics and general atmosphere are excellent, and having to manually drag the elevator door does add a nice extra layer of immersion, although I did struggle aiming at the elevator buttons a bit so some sort of feedback like a hand icon in the middle of the screen could make a massive difference there.
I do feel like the map is complex for a game where you (I assume) are hunting subtle differences, but the only anomaly I ever noticed was the giant balls in one of the rooms appearing. I'm pretty sure I did more than 8 floors, so I'm assuming I got some wrong, in that case some sort of feedback on whether I got it right or wrong would be nice. I think the flashlight running out of charge doesn't really serve much purpose since there's no real downside to running out besides inconvenience.

I also feel like this could have been a bit more obviously Phase-related, as it stands the only thing I saw that connects it to Phase is the intro/story.

Developer(+1)

Thank you for the feedback, that is actually super fair criticism. The reticule is always disabled but I'll wait till the rating period is over before I push that fix. Sadly the big phase related anomalies and doctors notes didn't make it in, so there's just a small nasa and lumi one.

Completed skipped over having a visible progress counter.
I only did a proper playthrough of the current state state myself yesterday and noticed that two rooms have no unique anomalies at all and I should've probably cut them out.

Gonna list the implemented anomalies to the description page in the meantime.