Hello! I found a couple of bugs in my game, and I was about the fix them. Aside from these bugs, I've also noticed something rather annoying with my current movement mechanic. My game is a tile based dungeon crawler, and there is a limit to the number of tiles player can traverse in a single turn. Rather pointlessly and annoyingly, this rule is also enforced after the room is cleared of monsters, or upon re-entering a already cleared room with no enemies. So I wanted to ask whether I can also address this issue, it is not exactly a bug, but just an oversight.
