


Hi everyone! I’m Denis, the developer behind Stoked Worlds. I’m working on Earth Is Optional, a space exploration game for mobile, and wanted to share where development stands.
The idea is to explore real destinations in the Solar System, with spacecraft and equipment suited to different missions. Android is the first platform, with iPhone planned later.
What’s working now
The game has a catalogue of over 600 real Solar System objects, including planets, moons and asteroids. You can travel between destinations, land on the Moon and explore with a rover. The lunar terrain is based on real scientific data.
Recent development
My recent focus has been performance. After a round of optimisation, the latest development build is running much more smoothly on the Samsung S25 Ultra and S23 Ultra I’m using for testing. I still need feedback from a wider range of devices, especially less powerful phones and tablets.
I’m also developing modular spacecraft construction. The aim is for the parts you choose to matter to the mission, rather than just changing how the spacecraft looks.
What still needs work
Mission progression and giving players interesting reasons to return are important next steps. There’s also a visual issue with patterned edges in shadow mode that still needs attention. Longer term, I want to expand surface exploration beyond the Moon.
Latest development footage:
Try the current Android test
A free closed test is available through the website below. Please note that this available build does not yet include modular construction or the latest performance improvements shown or discussed here.
Installation instructions:
https://earthisoptional.space/#install
I’d welcome feedback on the exploration, controls and performance. If you try it, please mention your device model and anything that felt confusing or frustrating.
I’m also interested in mission ideas: what task would make you think carefully about how to build and equip your spacecraft?