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A jam submission

Causal FrolicView game page

A game for Godot Wild Jam #98 my friend and i made as our first game.
Submitted by o730b, Noctana — 3 hours, 10 minutes before the deadline
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Causal Frolic's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1441.7532.600
Accessibility#1451.4832.200
Controls#1491.4832.200
Theme#1521.2141.800
Fun#1531.0791.600
Graphics#1541.2141.800
Audio#1540.9441.400
Overall#1541.3101.943

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7 Stable Mono

Theme Interpretation
The game is heavily inspired by common trope of time travel in movies, where changes in the past affects changes in the future, vice versa, this ties into the signal part of the game using causality, and also signal to certain higher being...

GWJ Participation Level
1

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

I like the idea of using time travel to change events across different timelines. There’s definitely room for some interesting puzzles with that concept.

I had trouble finding much to engage with in the current build, though. I could move around, interact with Matthew, open the inventory, and switch between the past and present, but I wasn’t able to find any meaningful consequences or puzzles built around those interactions.

I think the biggest opportunity here is giving the player a clearer objective and something specific to change in one timeline that has a visible consequence in the other.

Even one small cause-and-effect puzzle would go a long way toward making the central mechanic feel worthwhile.

The visuals are pretty rough, the characters have a recognizable style but the environments could use more attention to make the different timelines feel distinct.

I also didn’t hear any audio during my playthrough. Even a handful of interaction sounds, or some ambient audio would help give the experience a little more life.

That said, getting a playable game together for your first jam is an accomplishment in itself. There’s a lot to learn just from getting movement, dialogue, inventory, and scene transitions working together.

I’d encourage you to keep building on it. The time-travel idea is worth exploring, and I think focusing on one complete, meaningful interaction between the timelines would be a good next step.

Submitted(+2)

I tried to play for a bit but I couldn't do anything except talk and move from one time to another, no real interactions :(