Very cool game and atmosphere! I never really saw a reason to turn around except by misclicking, so I feel like that mechanic could be added to in the future. I did really like how the different encounters had different rules for engaging with them and different ways to kill you, though. Great work!
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What game engine did you make this project in?
Did you use generative AI for any part of this game?
Any other notes?
Game kinda sucks ngl
Comments
spooky tower atmosphere was nice, i liked the idea of not being able to turn back but i think there could have been more uses of that mechanic. most floors were completely empty, and then i just kept dying to the meat cleaver door on repeat. I think this could be quite fun with more iteration
At first I was confused by the controls having both "look" and "walk" options, but one death cleared it up lol. I like the mechanic, I feel like, if polished, it could make for a cool arcade (or re-utilized for something else) but I agree that there should be less floors and they should get harder faster. My first 5-6 floors were practically empty.
A fun experience! Didn't make it that far, but I like how there were different hazards with specific rules. Also spritework was very solid and liked it a lot!
Hey honest feedback. I feel like it should be like 8 floors with increased difficulty and the transition between floors faster. But its very cool idea!
The game is pretty fun and intense, my best run was floor 11. Hardest to counter has to be the "dont see" creature, I died alot because I didnt react in time, which also make me paranoid about every pixel I encountered. And I like the creature that follows behind the player, you have to stay calm or else you fk up






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