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Infestation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #65 | 3.667 | 3.667 |
| Horror | #92 | 2.444 | 2.444 |
| Sound Design | #93 | 2.778 | 2.778 |
| Enjoyment (Best Game) | #122 | 2.556 | 2.556 |
| Story | #139 | 1.889 | 1.889 |
| Creativity | #151 | 2.333 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Unity
Did you use generative AI for any part of this game?
No
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Comments
Really nice 3d arts, and the shooting mechanics were fun! I had a good time playing it. 👏
Love the Doom style gameplay! Fell for the enemies jump scare twice XD Love it
I had to turn down my mouse DPI to play but then it worked pretty well for me. The spider things running on the walls are terrifying, especially with their shriek. I kinda wanted the death sound to be different from the attack sound so I could tell if there was a new baddie coming up on me or not. With the larger enemies I could just kill them before entering their aggro range. I didn't come across any health packs and I'm not very good at arcade shooters so I kept dying pretty quickly. Clean aesthetic and definitely jump scared me a couple of times (spiders running up the vents!!!)
I like the idea, but the gameplay is too wonky, everytime i moved my mouse it teleported my view to the opposite direction.
I like the idea, but the gameplay is too wonky, everytime i moved my mouse it teleported my view to the opposite direction.
Simple straight forward premise, good sound design and quite nice 3D art!
Thank you! We did a bug fix as the enemies weren't spawned in correctly nor behaving correctly due to Navmesh building before navmesh agent. if you give it a quick try again, you will see everything is in its correct state now & alters your rating.
Fixing the nav mesh certainly makes the game more engaging, the way the little aliens jump out from behind objects and from the pits is quite charming. I liked how the enemies would force me to walk backwards towards the pits while i was firing at groups of them, it added a little bit more tension to it. Upon replay other than the game not being completable (which you guys are already aware of) the only thing i would say is that falling into the pits should trigger player death as I fell into one and had to reset.
Yeah, we ran out of time :(. Thank you though for giving it a second look!