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Chip Fab Story [.NES]'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of AI | #20 | 3.286 | 3.286 |
| Polish | #20 | 3.000 | 3.000 |
| Overall | #24 | 2.714 | 2.714 |
| Fun | #33 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
I developed the game entirely inside of the ChatGPT/Codex Windows frontend. We built a NES ROM based around the idea of chip fabrication through history (like Game Dev Story, but on a Famicom), and then wrapped that ROM in a rich web wrapper to allow for easy mobile play as well as interstitials and information that "pops out" of the NES game. You can still download the tiny 32kb .NES ROM and play the whole game in any other emulator as well.
List of Team Members (name or pseudonyms)
damijin, codex
How does your game fit the restriction?
it is a mobile game about crafting sand!
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Comments
no idea what i was doing😅
Love the journey from early chips to AI.
Definitely a very niche interest game.
And yet, it's the story of how we all die :D
The game was a little hard to understand, here is my playthrough:
I agree. I did figure out how to play it, but it's hard to be good at it, and I don't think I've gotten past 2032 though it goes to the 2050s at least.
Thanks for playing and giving it a try!