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AI tools used (or “None”)
Codex
How I built it / process notes
We built the game in Godot around a mischievous ghost who possesses everyday hotel objects to bring Halloween back.
We added object-specific interactions, randomized tasks, three difficulty levels, and achievement badges, then refined the movement, UI, and feedback through playtesting.
We used Codex to assist with design, coding, and debugging. Some of the artwork, including the cover, was AI-generated. We combined and adjusted the assets in Godot, created procedural sound effects and music, and optimized the game for browser play.
How does your game use the theme?
Our game turns the theme TRICK into the player’s main action. As a mischievous ghost, you possess ordinary hotel furniture and turn it into unexpected pranks: a ringing phone, a suspicious piano tune, or a chair that startles nearby guests. Each object offers a different trick, while distractions help you fool the exorcist and keep the Halloween chaos going.
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Comments
Cute idea!
The cat protects its owner and drives away evil spirits! The style of the painting is very cute! The mechanism is simple and clear, and the operation is smooth.
Thank you! I'm glad you enjoyed it!
DO NOT EXERCISE! 😅
Absolutely lovely design, its genious. You rock man
Thank you!