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AI tools used (or “None”)
Deepseek ai for code, Copilot for text Descriptions. Gemini for reference Art
How I built it / process notes
Brainstormed the idea. pasted it into Copilot for Game design Document. Took the Game design document and gave it to Deepseek ai. Started with the basic framework and built onto it using UNITY 2021 engine. Scrapped some features added others. Then got reverence images in Gemini and took 14 hours total in GIMP for art and editing. Built WebGL = character moved too fast, sounds where not syced due to the way that i was working with time in the game. Changed a few things in code. fixed screen space and UI overlaps and other issues. Rebuilt. Couldn't upload. WebGL issues. Rebuilt worked couldn't play. Ran out of internet data :( Got data refreshed browzer played = happy. Right on Time.
How does your game use the theme?
The game is based on a boy going to a Halloween party. he has to avoid superstitions or take them. Luck is either on your side or not. The trick is not to arrive on time. Everything that normally pushes a player is the opposite.
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Comments
Love the art style! Fun idea about avoiding superstitious stuff! Rated!
It reminds me a game of childhood that has "Nightmares" in the name, about small guy when his parents leave house.
Cool design tho!