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AI tools used (or βNoneβ)
Claude (Claude Code) β used to write the game code (Godot / GDScript), level generators and tests.
How I built it / process notes
Solo project made in Godot 4 for the jam. I drew all the pixel art myself and designed the game, levels and theme. I worked with Claude (AI) as a coding partner: I described the mechanics and levels (the skeleton that splits into head, arm and body; the fear system; the farm and village nights), and Claude wrote and tested the GDScript. Levels are generated from small Python scripts, and headless Godot tests checked the main rules. Exported for Web and Windows.
How does your game use the theme?
The theme is TRICK. You play a skeleton who plays tricks on humans: throw your head, send your arm to flip switches, cut the power, and jump out of hiding spots to scare people. Each trick raises a person's fear, and the same trick stops working on the same person for a while, so you have to keep inventing new tricks. The goal of each night is a trick-or-treat heist: steal the candy without being seen.
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Comments
Interesting concept! Rated
Thank you for play my game!
No problem! If you have a minute please check my 3 entries out and rate them. They are all cat-related haha :)
I just run through despite anyone discover me π
Thank you for playing my game. This game still needs a lot of improvement, and I may have forgotten to mention in the description that this game focuses on stealth gameplay lol.