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PUMPKIN OUTBREAK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Performance | #5 | 2.600 | 2.600 |
| Art Style | #5 | 1.800 | 1.800 |
| Sound Design | #5 | 2.200 | 2.200 |
| X Factor | #5 | 1.600 | 1.600 |
| Gameplay | #5 | 1.400 | 1.400 |
| Theme Usage | #5 | 2.000 | 2.000 |
| Uniqueness | #5 | 1.800 | 1.800 |
| Overall | #5 | 1.914 | 1.914 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Certainly a unique game. I ended up figuring out moonwalking was the best strategy. Not sure why my bullets sometimes missed even if they were dead-on. Was there some sort of fire-rate cooldown that only applied to the damage and not the shooting? It seemed like my shots more consistently did damage if I fired slowly.
You are improving in making games but there are some big issues:
- Corpses still damage so they instakill the player if he walks near them and they are big enough to block the path
- The gun can miss point blank
- Infinite ammo machine gun if you spam R and left click
- Soft lock deathloop if the pumpkins surround the spawn after 1 death and keep damaging the respawning player