Hello! :D
I'm sunnystormy, a creator here on itch.io. I leverage AI in various ways during game production in order to try to create compelling story-driven content. I'm going to bow-out of the jam due to personal reasons, but I promised the jam's creator that I'd share a bit on process, and I aim to keep it.
I come from a creative-heavy background already, and didn't get into AI until my wife recommended that I look into it in late 2025. About two decades prior I worked as a VFX artist for ShadowMachine (the company that makes Robot Chicken on Adult Swim) while living with relatives in LA. Prior to this, I worked in music recording during my last year of college. During the mid-2000's to late 2010's I also built-up a career working in enterprise software engineering; so, simply put, I've been around the block doing various creative things.
When trying to be creative, I tend to fall back on the modes of persuasion quite a bit: "ethos", "pathos", and "logos". A majority of visual art emphasizes pathos (appeal to emotion), and I think that (depending upon the context) literary work tends to incorporate ethos (appeal to authority) and logos (appeal to reason) more. Establishing a human connection through expertise, emotion, or logic is a learned skill; And one has to spend as much time understanding humanity, as they do creating works that inspire us.
My experience with transmedia is limited. I think a good example of transmedia from my adolescence is when I first played Metal Gear Solid for the PSX. In order to contact Meryl, you had to look at the back of the CD case that the game came with. I can honestly say that this baffled me for a short while, before slapping my forehead and figuring it out. Transmedia is probably more prevalent than you think!
I wish all of the jam participants the best of luck! Thank you again to Iapinchien for reaching out to me and encouraging my participation.
Cheers!
-Sunnystormy
