This was really charming and looked fantastic. Sarah's sprite being very different from Steve's bugged me a tiny bit, but this ran great, looked great, and was a fun, short and sweet little bit of gameplay. I was hoping it would be a touch longer, or that I could find a secret - let me have the axe!
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Midnight Drop: Halloween's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #9 | 3.727 | 3.727 |
| Enjoyment (Best Game) | #38 | 3.455 | 3.455 |
| Aesthetics | #47 | 3.818 | 3.818 |
| Horror | #66 | 2.727 | 2.727 |
| Sound Design | #69 | 3.000 | 3.000 |
| Creativity | #70 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Did you use generative AI for any part of this game?
Comments
Holy fucking shit, the game was fucking fun to play, I really like how the story fucking goes. Only one thing that fucking bug me off is the fucking art consitency. Anyways, great fucking job.
Short & sweet! Story was fun. Delivery man does some light home invasion, learns there's zombies, rescues the girl and starts blastin'.
I liked the environment, lighting + rain + house were all cohesive, nothing felt out of place. The gun was funny and the bullet sfx felt good.
My two complaints:
1) One of the zombie types - the more brown-ish one? - didn't seem to have a health bar like the others did, so I assumed it was immune to damage or something, but it did indeed die lol.
2) The settings menu - you offer a settings menu on the home page but once you're actually in the game the settings menu stops being accessible, and the volume sliders start at 0 (rather than whatever the default is) so once you click them the game overwrites the defaults with 0.
All in all though those are pretty small complaints. This was charming and fun. Good job :)
Very solid! Liked the vibe and all the mechanics worked smoothly. Would even work very well for a longer story driven game, Good job!
I get an error on the web runner:
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
my game web build requires cross-origin-isolation (SharedArrayBuffer) and that error shows up depending on your browser you'r using
i think firefox blocks SharedArrayBuffer by default so try using chrome its working im my chrome browser fine
if the error shows up in chrome too try to run it in incognito window cause sometimes extensions can block them too
or maybe its jsut a cache issue so jsut try to refresh the page
Great work!
Just wanted the fucking rain to stop and be able to get that fucking cleaver :D
Hey so i finished the game using chrome yet the outro is still a grey screen. on firefox its not playable. the sound is quite buggy and it was confusing how to equip the gun at first.





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