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A jam submission

HV-BX: The BoxView game page

A pixel-art crafting game about a box of junk.
Submitted by HAFFNERVISION (@granthaffner) — 5 days, 17 hours before the deadline
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HV-BX: The Box's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#153.3333.333
Overall#163.2223.222
Use of AI#163.4443.444
Fun#182.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you use AI?
HV-BX: The Box is made entirely from code, with no imported assets. Every sprite is built pixel by pixel in JavaScript, and the box art, the commercial and the interface are drawn on a canvas at runtime. The pixel font is custom. All sound effects and the music are synthesized live with the Web Audio API, so there are no image, audio or font files. The whole game is a single self-contained HTML file with no libraries or engines. It was designed by me and written with AI assistance (Claude Code).

List of Team Members (name or pseudonyms)
HAFFNERVISION

How does your game fit the restriction?
the game is designed to fit and play on mobile devices with a focus on the crafting theme. Craft as many items as you can using the cardboard box of items and the new items that you create

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Comments

Submitted(+1)

I also just read the tech details from the blurb. No fonts, image or audio files, absolutely amazing. Top notch, you're killing it. Did you draw the pixel art using a generated tool or is it collab effort on the icons / rastered font / etc? Purely curiosities, just wanted to say this is an obvious example where someone who already understands the underlying process of game development is "using the tools" at a very high level!

Submitted(+1)

FINALLY THE MACGUYVER GAME IS OUT

This is absolutely beautiful and a super awesome implementation of the core idea. Not financial dev advice, but you know we all see a lot of games doing this stuff, I would strongly encourage something like "continue this one for a bit, see where it goes."

Getting attention on a game in the end of 2026 is sort of impossible regardless, but there is something here that probably works for a very large audience would be my guess.

Wonderful job! 🙇‍♂️

Submitted

i keep pulling the vibrating item😅😅😅

Submitted

Love the retro presentation and everyday-object crafting!

HostSubmitted

It took me a long time to find the hint system.  I was also thrown off by the item vibrations.  The crafted item stack was also a little small, and it would have been nice to have more of them visible at the same time.  My recording system broke and didn't catch the right screen so I don't have a good playthrough video for you this time.

Developer

I am sorry to hear your recording system broke, that is a major bummer! Thank you for playtesting, i will work on making the hint system easier to find and understand, those little vibrations are just meant to add life to the box items, there are shine effects that go off in the box items if you have craft-able items on the table but they are definitely too subtle.  I appreciate the feedback! 

Submitted

On browser first- It's visually very nice, and satisfying to move objects around. However I only was able to make a few items and got really bored of trying and being constantly rejected. I didn't see a hint system, items vibrated, but then the next vibrating item didn't combine with them so unsure of how you're supposed to know what you need to do. 

On phone no new comments, it feels fine. It was buggy to place a second item in the grid when there was a text box overlay, but closing the text box resolved the issue. 

Developer

Thank you so much for the review, I really appreciate it and have been looking forward to hearing some feedback on the game. There is a hint system if you open the catalogue, button on the bottom, then click on an undiscovered item, you can get different hints as well as the commination answer too.