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SKY CLIMBER 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #21 | 2.667 | 2.667 |
| Use of AI | #23 | 3.111 | 3.111 |
| Overall | #23 | 2.741 | 2.741 |
| Polish | #29 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
gemini
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Comments
Feels very good. Played on PC, but I can imagine the jump guide helps a lot on mobile as well.
I think all the values here are very strong (jump strength, movement speed, guide assistance, etc) -- people get very focused on the game itself, but as game designers one of our most important jobs is the science of good values. This game is very good in that regard, though maybe the aesthetics are still pretty rough.
i hate you 😅 playing this sort of game alway make me want to jump in my seat...
Played on both mobile and PC, ALOT easier to play on pc due to being able to react faster. highest run was 130m, the camera angle made it a little hard, especially with the dropping platforms, because they drop so quickly you basically had to jump before the camera had moved to show you the next platform, although, this could also be the skill gap of the game. well done!
not my kind of game, only played on mobile. I find these types of games induce vertigo and I get dizzy 😵💫 probably feels better on PC. Couldn’t get very far cause it felt like the camera was moving too much which made it hard to estimate where my jump would land.
Enjoyable but I only made it 50M up on my best climb 😭😭
I do feel like it was mostly my fault but I also felt a little bit like I was fighting the camera sometimes.
The game is simple but it works nicely on mobile. I think the camera is too unpredictable, and since the movement is based on camera angle it makes that unpredictable as well. My playthrough:
https://youtu.be/f0-3D0uOvr4?t=2460
thank you for you your playing and shere on Youtube