Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Spy Guy who Made Space HappenView game page

A game of espionage for the Historically Accurate Game Jam: Space Race.
Submitted by Hadi132 — 56 minutes, 28 seconds before the deadline
Add to collection

Play game

The Spy Guy who Made Space Happen's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#92.9513.111
Overall#142.4242.556
Audio#151.2651.333
Visuals#162.5302.667
Accuracy & Authenticity#171.8972.000
Thematic Relevance#172.1082.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Historical Accuracy
A game of espionage for the Historically Accurate Game Jam: Space Race.

Thematic Relevance
A game of espionage for the Historically Accurate Game Jam: Space Race.

Disclaimers
A game of espionage for the Historically Accurate Game Jam: Space Race.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Fun little platformer! The levels not resetting when you get caught did make for some funny situations, I got trapped in the large room you trick the line of guys into, got caught, and then realized I could just go around the top rather than do the bottom section. The guards blocking the light for you mechanic was cool, great job!

Submitted (1 edit) (+1)

Very clear controls and easy to pick up! The levels and puzzles were nice for the length. I think it could have been based on a specific cold war spy to enhance the historical accuracy. Or perhaps levels more clearly inspired by launch sites/research sites etc.

Submitted (2 edits) (+1)

Clear guidance integration – we love that! (Though we discovered the climb late).

The cast shadow was a very nice touch, and I really respected the pace of this game.

Would have loved some spy comedy audio to heighten the espionage but this was charming, from the key-finding objective to the routing up and back for the door; the marching baddies to the “Crr…” door text; the lasers (however anachronistic).

Submitted (1 edit) (+2)

Nicely done platformer for a weeks work.
I hate platformers though so I gave up in the first level just before the  end - I think I have to jump over the guard just as (s)he turns around but having to restart on each fail was too irritating for me. Maybe make the first time you have to jump over the guard a bit easier.

Also the text was difficult to read in full screen mode. If you change u to "you" that should make it more readable.

Submitted(+1)

I really liked the clever use of the guards as shields from the light and the camera. I am not a huge player of stealth games, but it's the first time I see something like this!