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I am looking for feedback for a game LightningFastFood.

A topic by ThatRedRadio created 5 days ago Views: 100 Replies: 3
Viewing posts 1 to 3

LightningFastFood is an atmospheric puzzle-horror game set during a midnight shift at a small restaurant near a forest. Your goal is to take orders from late-night customers. It’s not exactly safe here. as time passes, the restaurant transforms into a death trap. Your employer has offered you a very lucrative financial deal, which is the only thing keeping you from walking out. Your task is to compel your character to leave voluntarily, though the choice is ultimately yours, with multiple possible endings available. Each shift lasts 25 minutes, and if you fail, the shift restarts. It’s a small, simple game, and I would love for you to play it and share your thoughts on the atmosphere, art style, concept, and endings—or anything else you’d like to add. I hope you’ll consider this offer and let me know. Thank you.

Game page: https://theredradio.itch.io/lightningfastfood

(+1)

Puzzle-horror tip for “compel the character to leave, but the choice is yours”:


Separate *world danger* signals from *exit affordance*. If the restaurant gets scarier every shift but the leave action stays a tiny menu item, players treat leaving as UI, not the win condition. Give the exit one persistent, quiet tell (door light / shift clock / employer line) that changes when leave becomes available — without a spoiler banner.


On fail → restart: one sentence of what you *could* have noticed this shift beats a silent loop. Multiple endings land harder if each ending reuses one earlier ignored cue.


Atmosphere can stay oppressive; just make the voluntary-leave verb discoverable so testers can judge endings instead of soft-locking in “take orders forever.”

Thank you for the very detailed feedback. It is true that many players and playtesters can get stuck in the loop of "taking orders from customers, so i will make some changes to adress this. Really helpful insight.

(+1)

Glad that helped. If you add a quiet exit tell (door light / shift clock), see whether testers still loop on orders or start noticing leave sooner. Curious what you try first.