
What
Hundra is my take on the classic dice game Pig. Roll as long as you dare, every roll adds to your turn, a 1 wipes it, first to 100 wins. Nine cards bend the odds and five AI rivals each play with their own personality. I made it in GB Studio during this summer and autumn. It runs on real hardware and there's a small batch of physical cartridges.
Why
I've taken the Game Boy version as far as I can. I wanted a roguelike mode and more customization. So I'm rebuilding it in LÖVE 2D for PC and Android. This topic follows the port from here to release. I'll keep every update in this one thread.
Change log/New content for PC & Android
- The Gauntlet: a roguelike run of 15 matches with coins, a card shop, perks and boss rules that change the game. Lose once and the run is over.
- New looks and colors.
- A tutorial match against Jo.
- The original cartridge runs inside the PC version, on the title menu. (In the demo you choose it on a separate screen).
- Customizable character looks and names for the players.
What's left
- Fine-tuning and bugfixes.
- Adding new content.
PLAY IT!
Project page, with a free browser demo: HUNDRA.
If you want to be told when a new build is up, follow my itch account rather than this topic.
Help me!
- The game is basically done, so the question I really want answered is: is it worth it? Would you pay for it, and what would make it worth it? I was thinking $4.99 for all versions.
- Feedback on the original GB game is just as welcome.
Short answers are fine.
I use music from Yogi (Tronimal).
Portraits based on assets from Penusbmic.
Claude helped me with the Lua code.
If you're a musician and want to contribute please let me know! info@schmidthappens.com
Best Regards and I hope you'll enjoy,
Schmidt Happens




