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[FREE Browser Game] SLIME POP 2 โ€“ Cute Slimes, Big Chain Combos & 2-Player Battles!

A topic by Kirintaro created 4 days ago Views: 222 Replies: 2
Viewing posts 1 to 3

Hi everyone!

I'm an indie developer from Japan, and I'm excited to share my newly released puzzle game, SLIME POP 2!

Stack, swap, and unleash massive chain combos!

SLIME POP 2 is a colorful falling-block puzzle game where you match 3 or more slimes of the same color to make them pop.

But there's a twist: you can also swap slimes that have already landed! Set up clever chain reactions, escape tricky situations, and turn a near defeat into an exciting comeback.

๐ŸŽฎ Features

  • Satisfying chain combos โ€“ Match slimes and trigger cascading reactions!
  • 6 playable characters โ€“ Each with a unique special ability.
  • Bombs and special moves โ€“ Clear the board and turn the tide!
  • Multiple game modes โ€“ Endless, 1-minute, 3-minute, and 5-minute challenges.
  • Local 2-player mode โ€“ Challenge a friend on the same device!
  • PC and mobile support โ€“ Play with a mouse, keyboard, gamepad, or touchscreen.

๐ŸŸข Free to Play โ€“ No Installation Required!

You can play instantly in your browser.

๐ŸŽฎ Play SLIME POP 2 here:

https://kirintaro.itch.io/slime-pop-2

This is a personal indie project, and I've put a lot of care into making the controls feel responsive and the chain reactions satisfying.

I'd really appreciate any feedback, especially on the gameplay, difficulty, and controls.

Thanks for checking it out, and I hope you enjoy popping some slimes!

How many chain combos can you pull off?

๐ŸŽฌ Watch the Official Gameplay Trailer!

Here's a short trailer showing SLIME POP 2 in action!

https://youtu.be/MWHdyDHu_eA

If you enjoy colorful puzzle games and satisfying chain combos, give it a try!

Japanese, Spanish, Korean, Simplified Chinese, and English polish.


I will translate your game in 0.05 dollars per word in these languages.


Contact details - discord - rt_8090 and email me on rt648050@gmail.com 


If you have any doubts then first send me a 50 to 60 words sample then after seeing and running it your game, you will take your decision for localization...