Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Looking for honest feedback — 15-minute browser detective mystery (CASE 016)

A topic by skygod890 created 23 days ago Views: 168 Replies: 5
Viewing posts 1 to 4
(1 edit)

Hi everyone!

I've created an early prototype of CASE 016: Exit Complete, a short browser-based investigation game.

You investigate a missing technician using security records, equipment logs and conflicting evidence.

I'm looking for 5–10 playtesters who enjoy detective and puzzle games.

I'd particularly appreciate feedback on:

  • Does investigating the evidence feel enjoyable, or too much like taking a quiz?
  • Are the puzzles too obvious or unnecessarily confusing?
  • At what point, if any, did you lose interest?
  • Would you want to play a longer version?

The game is free, takes approximately 15–20 minutes, and requires no installation.

Game: https://skygod890.itch.io/case016-blind-playtest

Test password: CASE016Test2026

I'd appreciate honest criticism, especially about the gameplay and difficulty. I'm also happy to exchange constructive feedback with other developers.

Thank you!


After playing, please leave your feedback directly in the replies below. No forms or downloads needed!

Even a short, honest comment would be really helpful.

I'd especially love to know:

  1. Did you finish the game? Roughly how long did you play? If you stopped, where did you stop?
  2. What was the weakest part? Was anything too easy, confusing, frustrating or boring?
  3. Would you want to play another case like this? Why or why not?

Please avoid revealing the solution so other players can enjoy the mystery.

Don't worry about being polite — constructive criticism is exactly what I'm looking for. Thank you!

The missing technician mystery sounds intriguing! 🔍 Are you planning more cases with different clues and unexpected twists? Would love to see this expand!

(+1)

Thanks for your interest! Yes, I'm considering more cases, but I'd like to improve this first one before expanding.

Would you be willing to try the current 15-minute demo and tell me what you think? Honest criticism is very welcome.

Game: https://skygod890.itch.io/case016-blind-playtest

Password: CASE016Test2026

(+1)

AI-assisted browser playtest from NextGenRunGames: I worked through the opening evidence rounds and the two-source signal comparison. The file viewer and desk workbench made the investigation feel like tracing a case rather than clicking through a quiz, and the first clock-calibration step gave me a clear model for later timestamps. One clarity snag: as findings unlock records, the read counter expands (from 3/4 to 4/8), which can look like earlier progress reset; a small “new files unlocked” cue or separate read/unread totals might help. I stopped partway through the room-priority step, so I can’t judge the full 15–20-minute pacing, ending, or final difficulty. I’m leaving out case details to avoid spoiling the mystery.

(+1)

Thanks for taking the time to test CASE 016 and for the specific feedback! The read-counter issue is a useful catch. I'll look into making newly unlocked files clearer. I appreciate you explaining exactly where you stopped — that helps a lot!

Spoiler-safe design note for short case games:


Quiz feel usually comes from *named answers before the player builds the comparison*. Prefer: show two raw sources side by side, let the player state the mismatch in their own words (or pick from paraphrases that aren’t the solution string). Hints should stay conceptual on tap 1; numeric spoilers only after a wrong attempt or a cost.


When new files unlock mid-case, a “new” badge / separate unread count stops the progress bar looking like it reset (that snag already showed up in-thread).


Weakest-part prompt I’d ask yourself after more tests: where did people stop needing evidence and start clicking every option? That’s the quiz seam to cut.