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A jam submission

Eternal Economic GrowthView game page

growy
Submitted by Koshling Build — 31 minutes, 40 seconds before the deadline
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Eternal Economic Growth's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6674.667
Creativity#14.0004.000
Overall#14.1114.111
Enjoyment#33.6673.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the theme, if at all?
It's dialectical you see. Do industrial production to do industrial production and commit industrial production.

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Comments

Submitted

child labr  WHat is tis

Developer

The most ethical way to coordinate production of course! Bradar what is this

Submitted

child labor ftw

Developer(+1)

The green line is going up with this one

cooel

Submitted

mining

3 mines 

extraction tech

hiring sign

4 furnaces

professional equipment

better working conditions

get up to 7 mines and do not buy any more mines. Bonuses make 5-10 mines more than enough and you don't want to spend ppl.

Buy everything else as soon as you can

use converter to get assembly and spam assembly 10/s mechanism is good but more is better

keep bying untill ore evaluation

SKIP child labour

technological research

FILE FOR BANKRUPTCY

Should be the fastest loop. There might be optimizations but the general idea is get working conditions ASAP and stop bying mines since manpower is actually the most expensive resource. here is why:

Notice that I spammed all resources, but manpower is still at 4/s that's because there are no upgrades besides hiring sign and working conditions. Which makes them both the most powerfull upgrades.

Developer

Whoa man manufacture 11 is insane I only did the loop for a bit and that's why i didn't really thought the upgrades through too much. Thanks for playing my game!