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Eternal Economic Growth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1 | 4.667 | 4.667 |
| Creativity | #1 | 4.000 | 4.000 |
| Overall | #1 | 4.111 | 4.111 |
| Enjoyment | #3 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the theme, if at all?
It's dialectical you see. Do industrial production to do industrial production and commit industrial production.
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Comments
child labr WHat is tis
The most ethical way to coordinate production of course! Bradar what is this
child labor ftw
The green line is going up with this one
cooel
mining
3 mines
extraction tech
hiring sign
4 furnaces
professional equipment
better working conditions
get up to 7 mines and do not buy any more mines. Bonuses make 5-10 mines more than enough and you don't want to spend ppl.
Buy everything else as soon as you can
use converter to get assembly and spam assembly 10/s mechanism is good but more is better
keep bying untill ore evaluation
SKIP child labour
technological research
FILE FOR BANKRUPTCY
Should be the fastest loop. There might be optimizations but the general idea is get working conditions ASAP and stop bying mines since manpower is actually the most expensive resource. here is why:
Notice that I spammed all resources, but manpower is still at 4/s that's because there are no upgrades besides hiring sign and working conditions. Which makes them both the most powerfull upgrades.
Whoa man manufacture 11 is insane I only did the loop for a bit and that's why i didn't really thought the upgrades through too much. Thanks for playing my game!