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Terra Mira 0.2.1 released

A topic by TerraMiraDev created 3 days ago Views: 95
Viewing posts 1 to 1

HELLO

Terra Mira is a high fantasy simulator inspired by CDDA, DF, Rimworld, and Pathfinder 1e.  With 0.2.1 I think the game is in a pretty cool state and just wanted to start this thread here with the intent of letting anyone interested know the current state and upcoming plans.  Also if you have any questions or anything feel free, I'd love to discuss the game or answer anything related.

The current standout features are:

Advanced combat system with wounds, body parts, blood, severing/mangling of limbs.  Death (currently) only occurs via head destruction, having 0 constitution, or bleeding out.

Raise undead spell that works to re-animate a fallen entity under the casters control.  You can equip and level up your undead minions easily with modern UI menus and mouse controls.

Basic suite of spells, items, equipment, and crafting to sustain you while you defend the inn from Orc waves coming from the basement.  A courier will deliver needed items on a timer, don't let the orcs attack them!

Pathfinder 1e mechanical foundation mixed with DF style body part damage.  Roll attack dice against AC like normal, but then roll again to determine body part hit (limbs most likely, torso 2nd most likely, head hits are rare).  Later certain perks/abilities will adjust the windows of these rolls to focus attacks towards specific body parts.

Interleaved AP system so that the entity with the most AP acts first, then the system finds the entity with the next highest AP.  Sometimes thats the same entity, so they get to go twice.  This hierarchy is enforced and repeated until all entities have spent their AP.  This allows for dynamic interrupts and a more back and forth style of combat.

CDDA style inventory with pockets and dimensions with plans to create easy to use and intuitive default templates for people who do NOT want to deal with this system heavily.

Hauling logic (currently only on clay golems, expanding to undead minions next update as well as all entities in the near future) similar to rimworld pawns.  Go down to the basement, dig up some clay, and watch the golems organize the deliveries from the courier into the chest in the bottom left corner.

Right now I am working on adding energy/rest systems and expanding the gameplay loop to include more dungeon levels, more and stronger enemies, and a very large fight at the end to stress test everything (planning for ~120 - 150 total actors involved)

Thanks for reading and like I said feel free to ask away, the game is free and will be for a while until phase 2 starts to look more like a colony sim.  I will probly post to steam then at $5 and wrap up the free version as a permanent demo with all the roguelike systems and a basic set of the colony sim features.

https://terramiradev.itch.io/terra-mira