Underlode – Development Update
Hi! Underlode is a sandbox game I'm developing, inspired by games like Minecraft and Terraria.
Version 0.8a is coming out very soon, so I thought this would be a good time to share some insight into its development, what I've been working on, and where the game currently stands.
There's been quite a lot of progress lately, and I wanted to give everyone a look at what's coming!
New Boss & Dimension
The first major addition in this update is a brand-new boss, along with a new dimension called The Overgrowth.
The Overgrowth is where you'll encounter the boss, or more specifically, where you'll summon it. You'll have to explore the dimension, prepare yourself and eventually fight the boss. Defeating it rewards you with some of the strongest gear currently available in the game.

New Armor & Ores
This update introduces several new armor sets, including Iron and Gold armor, with each set offering better protection than the previous one.
There's also a new ore called Aetherite, which is used to craft the latest armor set. However, obtaining it isn't quite as simple as mining it. You'll need to defeat the boss first before you can properly access this new resource.
Aetherite armor will be revealed soon.
Inventory & Equipment Changes
The inventory UI has also received some changes, including two new equipment slots: the Offhand slot and the Accessory slot.
The Offhand slot lets you hold items in your other hand, such as torches, so you can use them while mining without constantly switching between inventory slots.
The Accessory slot is for a new type of equipment that grants special abilities. You'll obtain your first accessory by defeating the new boss. I won't reveal too much about what it does just yet!
Other Changes & Improvements
Finally, there are quite a few smaller additions and improvements included in this update.
These include a new weather system featuring rain and wind, a new enemy (Zombies), and water, which is still a work in progress and has a few bugs.
There are also several new blocks, improved lighting, and various technical changes aimed at improving performance.
That's most of what I've been working on for version 0.8a. There's still plenty more I'd like to add and improve, but I'm excited to get this update out!
Thanks for checking out Underlode!
Check out Underlode -> Underlode by Iseage
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