Devlog #10: Intake & New HUD (v0.0.30)


Major Updates:
- New HUD design
- Intake room with interviews, group decisions and rejection variants.
- Electric fence
- Gas masks, FFP2 masks and filters.
- Daily schedule for residents: one tile per hour (work, sleep, leisure, watch).
- Storage filters for shelves, refrigerators and zones with categories, presets, copy and paste.
Minor Updates:
- Fever check and skin examination show real values (temperature in °C, skin finding) instead of just “suspicious”.
- The supply truck changes lanes smoothly around wrecks, with tyre tracks and exhaust smoke.
- Picking up bodies takes only a quarter of the time. Laying them in the mass grave costs almost no time.
- Research tree with icons showing what an entry unlocks, and wider tiles.
- Earth and grass as floor tools. New dirt tiles with pebbles and tufts, plus collectible sticks.
Bugfixes:
- Order buttons in the resident list no longer wrap into a third row on 2K screens.
- The construction site message showed “00d7” instead of “×”.
- When salvaging a wreck, the cancel button said “Cancel search”. Now: “Cancel salvaging”.
- Trees no longer sway wildly at 2× and 3×. The gust phase jumped when the wind changed.
- Storage filter keeps its scroll position, and the cards keep their width.
- Respirators stay on after being put on.
- Trees no longer all stand in the same grid.
- During fires, the old flame image is no longer drawn under the new flames.
- Figure shadows follow the sun.
