Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bass Lake Legends Project

A topic by IndieDevUnity created 1 day ago Views: 37 Replies: 2
Viewing posts 1 to 2

Hi,

I'm looking for feedback on how the game feels and ease of understanding how to play.  There is a gator who steals fish at the Cypress Bayou that can be shot after it steals your fish and you find the rifle.   It works on desktop and mobile.  I would like some feedback on how it plays.  Thanks

Ease-of-understanding ask is the right one for a bayou loop like this.

I’d gate the rifle hard until the gator has stolen fish once in front of the player. First minute = cast / reel / lose a fish — no weapon chrome on screen yet. The “find the rifle” beat then answers a problem the player already felt, instead of a scavenger hunt before the loop exists.

Keep that first steal loud and readable (splash + empty slot), then a single landmark toward the rifle so mobile players don’t pan the whole map hunting an unlabeled prop. If someone still doesn’t know what to do after the steal, the fix is usually one highlighted next action, not a longer help screen.

Desktop vs mobile: same verb order; only the tap targets change. Looking forward to hearing where people actually hesitate.

Thank you Arrow Out.  Did you play the Bayou scene?