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How does your game interpret and use the Theme / Halloween?
here the night is the night when shadows walk. In THE LAST OUTLINE you carry a sentient, sarcastic lantern through a ruined valley where shadows only wake after dark. At night you raise the lantern, line up a statueβs shadow, pull it free and place it elsewhere to build bridges, open doors and break a seal, while slime creatures hunt in the dark and your Dayfire burns down. Rest in shelters to turn day into night. Dark, quiet, and ambient-only sound.
Game Engine?
Game Engine / Tools (Other)?
Unity 6 (URP), C#, Input System, TextMeshPro. Mixamo animations, Claude for coding help.
Graphics & Audio: What did you create or use?
Have you participated in a game jam before this one?
Roughly how much time did you spend developing? (in hours)
mine as unity dev 32h i think , and the 3d artist is around 20h
Anything else you'd like to share about your game or development process?
Supports keyboard/mouse and gamepad, with a Controls tab in the menu and pause screen. Full English and Arabic (RTL) support. No music by design: the valley uses procedural ambient sound only. Placeholder props will be replaced by final art in the full game: https://kiwii09.itch.io/
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Comments
Man, that hard game. Didn't even get pass the bridge :D but fun game, walk and wonder
Be honest is this ai? because its giving me ai vibes
i used ai to help me code , all things are homemade , i had some help from 3d artist