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How does your game interpret and use the Theme / Halloween?
monsters, environment, and gameplay
Game Engine?
Godot
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
Yes
Roughly how much time did you spend developing? (in hours)
30
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Comments
I liked the cozy pixel house opening, with the bed, the table and the lantern idea as your only weapon setting a clear Halloween mood. Walking around the house felt charming and the art has a nice hand drawn feel. My constructive note is that taking the map was unclear for me, since I stood at the table and pressed E several times without it picking up, so a clearer prompt or a larger pickup area would help players get out of the house.
Zelda :D this was fun, keep them in the light. Easy game to play, nice graphics and sounds. Lightrings look great in this game. this would be great for mobile also
I like the pixelated retro graphics on this, nice job.