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A jam submission

Barely Rocket ScienceView game page

Crack meteorites, cast rocket parts, temper them with a torch and launch Wally's probes toward Kepler-22b.
Submitted by Santo — 2 days, 11 hours before the deadline
Rated by 2 people so far
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Comments

Submitted

Really nice pixel art, and Wally is a charming guide. I liked that he explains the stations as you go instead of hitting you with a wall of text at the start. The concept is fun, and after the first failed launch I immediately wanted to try again and see how far the next rocket would get.

The minigames are enjoyable. My only worry is long-term: after many runs, mining, casting and tempering could start to feel like something you have to get through before the next launch rather than something you look forward to. They never got annoying for me, but some variation over time could help, like new challenges or shortcuts once you’ve mastered a station.

I’d also take a look at the balancing. At one point I just threw some random metals together without thinking and still got surprisingly far. That’s great as a reward early on, because it gives you a quick win and makes you want to keep playing. Later, though, it should only rarely work, so that experimenting with formulas and tempering actually pays off.

Overall I had a great time with it and I’m curious where it goes from here. Good luck, Wally!

Submitted

Really fun concept! I played through several rocket launches, and I can already imagine how much my kid would enjoy this game.

The mechanics are simple and easy to understand. The character's voice is adorable, the sound effects are nice, and I liked the little story that develops as you progress. Having the game explain why your rocket failed or give you a tip afterward is a great touch!

One suggestion would be to include some fun science facts or explanations, maybe through achievements or after each launch. It could be a great opportunity to learn something while having fun.

I also think rocket construction could be a little more creative than just clicking along a line. I understand the idea, but maybe there's a more interesting way to represent that process. I did enjoy the welding mechanic, though!

The resource-gathering clicker mechanics are fun, but I wonder if they might become repetitive. Maybe different tools, materials, or types of meteorites could add some variety. Although I understand that clicking and gathering resources is part of this genre.

Overall, a charming game with a fun concept, lovable characters, and some really nice ideas. I enjoyed my launches and would love to see how it develops!