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A jam submission

Echo nightView game page

survive a horrific ghost and stop the ritual
Submitted by p3terthecat — 1 day, 20 hours before the deadline
Rated by 4 people so far
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Echo night's itch.io page

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How does your game interpret and use the Theme / Halloween?
The game features a day-night cycle. At night, a ghost appears and pursues the player; during the day, it does not appear, allowing you to spend the daylight hours feeding the player and upgrading their speed—while at night, you use what you’ve gathered to survive the monster’s attack.

Game Engine?

Godot

Graphics & Audio: What did you create or use?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)

Have you participated in a game jam before this one?

Yes

Roughly how much time did you spend developing? (in hours)
20-21 hours

Anything else you'd like to share about your game or development process?
The game was originally going to have extra mechanics, but I had to cut them due to the time constraints of the jam; also, this was the first game I’ve made that includes a final boss.

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Comments

Submitted

Thanks for making this, the title screen with the chained figure and red eyes set a creepy tone right away. I played two runs in the top down forest, watched the day timer count down, and saw night fall with the screen going dark before my first run ended with a death screen. The hunger, thirst and health bars made the daylight hours feel tense, since I kept watching them drop while I searched the trees. One thing that would help is a clearer early hint about where food and water are, because I walked through berry bushes and still did not find a way to refill those bars before night.