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How does your game interpret and use the Theme / Halloween?
3:33 takes It Only Comes Out at Night literally, and then turns it on the player.
It’s October 31st, 2021 (Halloween night), and the same night keeps repeating. At 3:33 a woman knocks on your door, soaked from the rain, asking to come in. A note on your table, in your own handwriting, says: “Don’t open the door. No matter who it is.”
Your lantern is the core mechanic. With it lit, the house looks normal. Blow it out and you see the truth: claw marks on the door, a figure in the mirror, a fire that was never there. But the dark feeds a hunger that grows the longer you stay in it.
Each loop she insists harder, and you remember a little more. Halloween is when the dead come knocking.
Game Engine?
Game Engine / Tools (Other)?
Unity 6.6 (URP). All textures, 3D geometry and sound effects are generated procedurally in code.
Graphics & Audio: What did you create or use?
Have you participated in a game jam before this one?
Roughly how much time did you spend developing? (in hours)
52h
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Comments
Thanks for making this, the dark house with a lit lantern and a fireplace in the living room felt tense right away. I walked through the rooms, clicked a framed photo and got the hint that some things only show in the dark, then I blew the lantern out with a right click and relit it with Space, which made the house feel much darker and stranger. The clock moving past 3:33 while I explored kept me on edge. One thing that would help is a clearer early objective marker, because I did not find a memory or a door choice in my run, and I was not sure what I should do first.
Oh man! This is amazingly atmospheric game. You managed to achieve a proper horror vibes with simple graphics and some sound. This is how you do it!
Really cool! I literally had shivers while playing your game. No monsters jumping out, just an old house a worried sister and a door you shouldn't open.
This is how you do minimalist games. Keep up the great work!
This is pretty cool, especially the immersive sound effects. Mobile controls would be a great addition and full screen.