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How does your game interpret and use the Theme / Halloween?
The zombies come and attack you during the night. we would have made it more relevant but we didn't have time for more complexity to the game.
Game Engine?
Godot
Game Engine / Tools (Other)?
Blender
Graphics & Audio: What did you create or use?
Homemade Graphics/Art (e.g. models and/or textures)
Homemade Audio (e.g. music and/or sound effects)
Assets (e.g. free or purchased assets used in the game)
Have you participated in a game jam before this one?
No
Roughly how much time did you spend developing? (in hours)
20-30 hours
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Comments
I like the black and white theme, game play was relatively simple however and not much variance. Still, fantastic for a first entry.
The black and white night scene looked striking, with zombies shambling toward the cabin while a kills counter tracked the round. I was slandered quickly, which kept the pressure on. My constructive note is that the slap target was not obvious for me, since clicks near zombies did not always register, so a clearer hit marker would help.
From the title I expected the zombies to throw some slander about me, but it turned out to just be normal zombies!
The graphics had a nice style black-and-white fits the zombie theme, making it look like an old movie. The sound could use some variety. More kinds of zombie sounds, maybe some atmospheric music?
The gameplay could also have some variety. Some weapons or powerups maybe, or different zombie kinds.
The use of theme was strightforward, but zombies fit "IT ONLY COMES OUT AT NIGHT" pretty well I guess.
Over all- cool graphics, but the gameplay needs more variety.
Well... Nice Hack'n'Slash. Easy to control, hard to survive. I think I should run away more :D Nice black'n'white graph. Different weapons & enemies, some collecting stuff and waves and this is ultimate Monster Smasher