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A jam submission

Hellish Cellar WineView game page

Submitted by Code Breaker β€” 15 hours, 22 minutes before the deadline
Rated by 5 people so far
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Hellish Cellar Wine's itch.io page

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How does your game interpret and use the Theme / Halloween?
The theme β€œOnly comes out at night” is the core rule: by day you deliver wine to the neighbours, and the ghost and the zombies only appear after dark, when the camcorder and flashlight become your only defence, and the Halloween horror comes from the haunted cellar, the tapes and the ghost girl.

Game Engine?

Unity

Graphics & Audio: What did you create or use?

Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
AI Art/Audio

Have you participated in a game jam before this one?

Yes

Roughly how much time did you spend developing? (in hours)
68 hrs

Anything else you'd like to share about your game or development process?
I had used blender to make the ghost girl and zombie assets. For environment design, i used assets from online and character npcs too
For audio, I used ElevenLabs AI to generate different voices for the characters

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Comments

Submitted

The first person shop yard felt atmospheric, with Harrow's Wine Cellar, green trees and a marker counting down from 13 metres while my flashlight sat at 70 percent. Walking toward the shop gave a clear goal and a PS1 style mood. My constructive note is that the first load was long, so a clearer loading progress would help players know the game is starting.

Submitted

This was great game. And it took some time to play thru. Very good. It gave me almost PS1 like vibes. Have you done games for long time? Man, this is epic.