Right off the bat, it's funny. Basically Schedule 1 in Canada is the vibe I get. Solid intro.
Starting the player off with so much UI is a bit overwhelming. I picked up the chainsaw but couldn't find the rifle. Eventually realized it was in my inventory and shot the bottles.
Talked with the farmer and it seemed like i started a shift but then talked to him again and he thanked me? Not sure what happened there. THought it was funny that even his eyes are bloodshot. The character models are a bit wonky (seems AI generated) but the style is consistent so it works.
Doing the job for Moose was a good start to the game but walking all the way to the barn was a bit of a chore, allowing running or having an ATV right there to ride or something would have helped a lot.
Bought some weed from the dealer and tried shooting him and then felt like I kinda ran out of things to do because everything was so far of a walk away.
Overall: Awesome idea, I'm sure lots of people would like to play this fantasy. It seems like maybe you got ahead of yourself with adding features. I would circle back to the start and re-design the starting area so that things are fairly close to each other (or increase walk/run speed) and don't overload the player with too much information. Schedule 1 would be a great resource, I would go back and play that from the start and see how they introduce the player to concepts slowly. Good luck!















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