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A jam submission

FillupView game page

Fill the board, trigger chain reactions, and turn the tables in a tactile turn-based strategy game.
Submitted by besinblack — 32 days, 3 hours before the deadline
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The submission period of this jam has not ended yet. Rating opens 2026-12-01 12:15:10.

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Comments

Submitted

Hey besinblack!

I played the tutorial and the first campaign level. I will play more (I love those puzzle-adjacent board games :)), but I want to highlight the immediate thing that got me confused first.

In the tutorial, when I place the last sector piece to my cell, it spreads out to neighboring cells, including enemy cells. In tutorial, all the places where my sectors spread to were empty — so I assumed this is a rule (yep, new players do that :D). I played the campaign level with this assumption, and ofc got obliterated by the enemy, who has shown me that they can freely spread into my cells, no matter if those cells have a filled sector facing the enemy cell.

That is, of course, on me — but maybe it would make sense to add en explicit demo of this case to the tutorial?

Cheers!

Submitted

The interactive lesson is really well paced: claim a cell, watch the opponent move, then build toward a reaction, one idea per step. The rule card "corners react at 2, edges at 3, centers at 4" plus the 0.5x speed on the first reaction makes the chain logic easy to follow, and the warm wooden tabletop look is lovely. I played the lesson in a desktop browser. One question: does the board ever show how many slices a cell needs, or do players learn to read it from the position? I could see myself forgetting which cells are edges in a busy match. Nice work!