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SpaceVenture

SpaceVenture is a sci-fi comedy adventure game that combines interplanetary exploration and puzzle-solving with satire. · By guysfromandromeda

Puzzles are way too easy

A topic by postal0dude created Aug 02, 2020 Views: 273 Replies: 5
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I hope it's only chapter 1 and 2. Because as of yet, only the non intuitive gui obfuscate puzzle solving. Puzzles are very local, almost no thinking involved.

I find most puzzles boring to be honest, choosing the proper socket for example, is not challenging at all!

(+1)

The first chapter of the game was meant to be a little easy

(+2)

I actually wish there was more of a tutorial of sorts, even in gameplay, of how to do certain things like use rooter. Right now I'm stuck and I'm pretty sure it's because I have no idea what sequence of button presses it's going to take to get rooter to do what I'm pretty sure I'm meant to get him to do...

(+2)

I had hoped for the same thing with the Alpha. I'd mentioned it would have been cool to do a "tutorial" of Ace in his space van thing (before he actually arrives) to do stuff. Like he hits something, so things get jostled in the van. So the game tells you, "You need to get your Item_01, but it looks like the Parlavac landed on it. Take the hand icon and click on the Parlavac and drag the mouse until the arrows turn green to move it." (Move it, and be like "Excellent! Oh, but it looks like the bolt you need has slid into the vent. Click on the icon to control Rooter. Use Rooter's nose icon to dispatch his wire to use the magnetic tip to get the bolt.") So on and so on. 
So by the time Ace arrives, you as a player, have done a mini tutorial to be familiar with the general concept of how the controls work.

yep something like that would be amazing, although I wouldn't be surprised (or maybe just hope) if they added such a thing before release and are tweaking it based on what beta testers are getting stuck on the most.

(+1)

I really don't mind if the whole game is easy. There's a fine line between a good challenging puzzle and silly moon logic puzzles that can ruin a game. Mainly, I just want it to be intuative as possible.