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This is a seriously ambitious jam entry. I started on Easy, took the first contract from Mission Control (the National Air Gallery's Static Display Airframe: wingspan under 60 m, under $16,000 per plane, three airframes in 12 days), and opened the hangar. Seeing the requirements checked live in green next to a real analysis panel (static margin, stall speed, wing area, max lift) made the plane editor feel like proper engineering rather than decoration. Jumping from that into a test flight on the runway with a full instrument cluster is a great payoff, and tying it all to a factory that mass-produces your blueprint is a really strong tycoon hook.
thanks for playing our game. I'm happy the vision of the game got through to you.
Thank you for your in-depth review! I'm glad you enjoyed the game and that it resonated with you 😄
The flight felt really nice! i like the idea here. i did not stick my first landing LOL
LOL, to be fair, my success rate for landing is really bad too. I think I blew up like 9/10 planes in final testing. However, Bruugle, the other dev on this project was able to land about 90% of his planes, so I just chalked it up to a skill issue. 🤣