UI is all solidly designed and and everything works. No bugs that I ran into. Music is pleasant but very elevator-core; I can't help but feel like a boomer zoning out on their phone playing a slots game.
I like crane games a lot so the pin collecting mini-game was the best part of it all for me. Most times claw games are represented as just grabbing items and pulling them up, but I'm glad other objects were introduced that allow you to be a bit more creative with the crane positioning.
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Cerasus's itch.io pageComments
fun, played more than I should have. I think the lucky charm is op I never lost with it and I got it on the first round, getting to hundreds of points when I only needed 37
got filtered but had fun doing so. reminds me of Cat God Ranch and luck be a landlord.
I guess I didn't find the broken synergies in my play. The points gained this spin should be tallied to it's own number and then added to the total for a more dramatic effect. "For Good" wording seems a little clunky. maybe find single words for this turn, this level and for good. I was not quite sure if things that died came back or not.
I really like all the feedback. Every button click, every single item, every action is accompanied by a nice sound effect and visualizations. Great job.










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