Some feedback: The shaders look weird in general, i feel like it stand to look much better with some lighting and texture tweaks. I think grapples should launch faster and i wish i could tell what was happening reeling/spooling wise on those, i didn't really figure it out as i went through the intro level.
The biggest thing i'd change is the third person camera feels sloppy and exacerbates the camera difficulties already happening with a weird spider mech rotating to stick to walls. I find myself wishing it was a rigid first person camera and i had some kind of reaction wheel control to handle the mech rotations myself. But i'm an insane 6dof spaceship guy so maybe discard that opinion.
Really good atmosphere. It's fun to just wander around like a spider. Despite having some visual indicators that show whether we're upright or upside down, it's sometimes hard to understand our position relative to the world. If the camera were a proper third-person camera instead of an over the shoulder one and always stayed upright it might help a lot (Maybe that's asking for too much). But I started experiencing motion sickness after a while. If you can address the issues I mentioned for players like me, I believe the game could go much further. Congrats!
Very good game. I played until my motion sickness kicked in. I feel this could benefit from having voice lines for the character talking to the player. Combat feels good and unforgiving. I reached a point where I couldn't advance past the blue ship. Overall it was pretty sick to move around. Maybe I would get a bit more fun if the grappling was even more forgiving? Gliding around is a good selling point
game is sick. i love blame! environments and its fun to move around in. i only wished the grapple would reach the point i clicked on a bit faster / felt more responsive somehow. to me the most fun part was the movement and trying to go through levels as fast as i can.
Crazy stuff dude I love it. Also agree that skipping the opening cutscene option would be appreciated (even though it was very cool). Discovering you can climb up walls/go upside down (and then all the other movement options too) was great and the mech is very fun and unique to control. I'm interested to see where you take the story elements, right now they have very strong visuals but are a little obtuse. Architecture looks awesome and is very striking (gave me HL2 combine vibes). I also felt the grapple was a little janky. Excited to see where you go next!
This is absolutely kickass. Once I actually grasped what I was doing, it was really fun to just move around.
Hopefully I'm not stupid and I missed it, but I don't think there is a way to skip the very long beginning cut scene. If there is no way currently, please consider adding one. It's not a bad cutscene but it was very long when I just wanted to demo the movement and combat.
really cool concept and atmosphere, the spider mech movement was very well done, I think you need some camera smoothing options, I was getting really motion sick in the intro level.
Really cool game, kinda feels like playing Descent in BLAME!. Although the the environments get a bit too samey after a while.
I was surprised how intricate the intro was already, very good. But it needs to be skippable too.
Resolution doesn't save for the dropdown menu (restarting the game and opening menu -> still set to 640x)
Need a frame limit option (and V-sync).
Need invert mouse Y axis option.
Having a flashlight would be nice.
The slowmo thing feels kind of out of place, wondering if it would be better without it. Maybe its there to make it easier to grapple? I'd prefer to improve the grappling hook.
Boost should probably accelerate more - so you can dash dodge in combat better.
Having a bit of rechargeable shield HP before hull might be a good idea? Maybe something you unlock later.
Performance is pretty unstable - it can go from 120 FPS to 55 just when looking at something else. Also it seems its not rendering that takes up the most, when using slowmo FPS goes to 300.
The grappling hook is cool but it can't feel pretty janky sometimes, especially when trying to get over ledges that you can't stick to. And especially janky when trying to traverse through spaces with a lot of beams you have to attach to. I got a bit sick of it at the place below and quit, too much looking for places to grapple too and everything being different shades of gray.
realizing i can actually walk over edges was a really cool feeling
pause menu is sick
only thing is that its hard to know sometimes where to go, maybe on purpose?
v as boost is awkward
when the grapple comes oh yeaaaah its sick as hell, i think you just need to smooth out the controls and how it sucks in and handles obstacles (sfx is a bit annoying)
combat is sadly the weakest point of the current game, im assuming im supposed to be grappling around and shooting but really difficult to do. also wish i had a side dash i could use to dodge bullets (i realize now V is that, but the placement is too awkward)
really fun, i wish combat was less part of it. good job!
Comments
This is real good.
Some feedback: The shaders look weird in general, i feel like it stand to look much better with some lighting and texture tweaks. I think grapples should launch faster and i wish i could tell what was happening reeling/spooling wise on those, i didn't really figure it out as i went through the intro level.
The biggest thing i'd change is the third person camera feels sloppy and exacerbates the camera difficulties already happening with a weird spider mech rotating to stick to walls. I find myself wishing it was a rigid first person camera and i had some kind of reaction wheel control to handle the mech rotations myself. But i'm an insane 6dof spaceship guy so maybe discard that opinion.
Really good atmosphere. It's fun to just wander around like a spider. Despite having some visual indicators that show whether we're upright or upside down, it's sometimes hard to understand our position relative to the world. If the camera were a proper third-person camera instead of an over the shoulder one and always stayed upright it might help a lot (Maybe that's asking for too much). But I started experiencing motion sickness after a while. If you can address the issues I mentioned for players like me, I believe the game could go much further. Congrats!
Very good game. I played until my motion sickness kicked in. I feel this could benefit from having voice lines for the character talking to the player. Combat feels good and unforgiving. I reached a point where I couldn't advance past the blue ship. Overall it was pretty sick to move around. Maybe I would get a bit more fun if the grappling was even more forgiving? Gliding around is a good selling point
game is sick. i love blame! environments and its fun to move around in. i only wished the grapple would reach the point i clicked on a bit faster / felt more responsive somehow. to me the most fun part was the movement and trying to go through levels as fast as i can.
Crazy stuff dude I love it. Also agree that skipping the opening cutscene option would be appreciated (even though it was very cool). Discovering you can climb up walls/go upside down (and then all the other movement options too) was great and the mech is very fun and unique to control. I'm interested to see where you take the story elements, right now they have very strong visuals but are a little obtuse. Architecture looks awesome and is very striking (gave me HL2 combine vibes). I also felt the grapple was a little janky. Excited to see where you go next!
This is absolutely kickass. Once I actually grasped what I was doing, it was really fun to just move around.
Hopefully I'm not stupid and I missed it, but I don't think there is a way to skip the very long beginning cut scene. If there is no way currently, please consider adding one. It's not a bad cutscene but it was very long when I just wanted to demo the movement and combat.
Great work! Keep it up!
really cool concept and atmosphere, the spider mech movement was very well done, I think you need some camera smoothing options, I was getting really motion sick in the intro level.
Really cool game, kinda feels like playing Descent in BLAME!. Although the the environments get a bit too samey after a while.
I was surprised how intricate the intro was already, very good. But it needs to be skippable too.
Resolution doesn't save for the dropdown menu (restarting the game and opening menu -> still set to 640x)
Need a frame limit option (and V-sync).
Need invert mouse Y axis option.
Having a flashlight would be nice.
The slowmo thing feels kind of out of place, wondering if it would be better without it. Maybe its there to make it easier to grapple? I'd prefer to improve the grappling hook.
Boost should probably accelerate more - so you can dash dodge in combat better.
Having a bit of rechargeable shield HP before hull might be a good idea? Maybe something you unlock later.
Performance is pretty unstable - it can go from 120 FPS to 55 just when looking at something else. Also it seems its not rendering that takes up the most, when using slowmo FPS goes to 300.
The grappling hook is cool but it can't feel pretty janky sometimes, especially when trying to get over ledges that you can't stick to. And especially janky when trying to traverse through spaces with a lot of beams you have to attach to. I got a bit sick of it at the place below and quit, too much looking for places to grapple too and everything being different shades of gray.
really fun, i wish combat was less part of it. good job!