This game is just heartwarming. After some initial orientation struggles, the sound design and the curiosity to explore the world really hooked me. Beautiful sounds that perfectly match the theme of the soundtrack. Lovely!
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Design Statement
When I listened to the theme track, it sounded small and cute to me, almost like a little spirit. It starts quiet, then suddenly comes alive, and at the end it slowly calms down again. I wanted the game to follow that same path.
You start as one little soul in a gray, silent town on the Day of the Dead. Each lost soul you find follows you, adds a new instrument to the music and brings some color back. So the game starts calm and keeps getting happier the more souls you find.
The fiesta in the plaza is the big moment. The skeletons dance, the families find their little souls again and everyone celebrates. After that the souls float up to the sky and the music gets softer until it fades out, like the end of the song.
I picked the Day of the Dead because it's a holiday about meeting your loved ones again and having a party, and that felt close to the warm, spiritual mood of the track. There's no fighting and no way to lose. All you do is call the others with your light, float around and dance together.
Game Instructions (launch steps, controls, and gameplay overview)
Launch: play in the browser on the game page (click the game, then press Space), or download LittleSoulsOficial.zip, unzip it and run "Little Soul.exe" (if Windows shows a warning, click More info > Run anyway).
Controls - Keyboard and mouse: WASD move, mouse look, Space jump (hold to float), E or click call, Q dance, Esc pause. Controller: left stick move, right stick look, A jump (hold to float), X call, Y dance, Start pause. Press L on the title screen for Portuguese.
Gameplay: you are a little soul in a gray Day of the Dead town. Explore the cemetery, the town, the market, the church and the fair to find 18 lost little souls. Call out near them and they answer with their light and follow you. Each soul you find brings color and music back to the world. When you are ready, go to the plaza and start the fiesta, where every soul meets its family. You can't lose, so take your time.
Gameplay walkthrough video
https://youtu.be/ZwQFRnPfjP0
Trailer / Other Additional Video Material (Optional)
https://youtu.be/O9gBliFVi8Q
Did your project use any AI tools or assets? If yes, please specify.
Yes. The game was programmed with Claude (an AI by Anthropic), following my idea and direction. Everything in the game is made by code written with Claude: the 3D world and characters, the music and sound effects (synthesized in real time) and the in-game text. No AI image, music or voice generators were used.








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