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A jam submission

RainborneView game page

Fly a water dragon through a wildfire and hold the valley until dawn.
Submitted by Tsukuyom β€” 10 minutes, 2 seconds before the deadline
Rated by 16 people so far
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Rainborne's itch.io page

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Design Statement
Rainborne takes the shape of the theme and makes it the weather. The still opening becomes a valley at dusk, with dry lightning starting a handful of fires. Wind carries embers across the slopes as the music gathers. The player learns to skim lakes, spend water carefully, and leave wet ground in the fire’s path. Each refill means deciding which part of the valley to come back for.

The original score grows with the fire. In the finale the unmodified theme plays, with the quiet chord changes cueing lightning and the arrival of the pulse cueing the firestorm. The player has spent the night building the storm within the dragon. When the pulse ends, that stored energy finally comes back to the valley as rain. Dawn gives the player a moment to see what survived.

Game Instructions (launch steps, controls, and gameplay overview)
Click Run game using a WebGPU-enabled desktop browser, or extract the Windows ZIP and run Rainborne.exe. Aim with the mouse to fly, hold Shift for a burst, hold left mouse to rain, and use right mouse to crash a wave. Skim any lake, pond, or river to refill. Press Space when the storm meter is charged. Gamepad: left stick, LB for speed, RT for rain, LT for wave, A for storm. Esc or Start pauses. Protect the forest and spirit trees through four acts.

Gameplay walkthrough: in the linked Download section, choose Rainborne-Gameplay.mp4.

Gameplay walkthrough video
https://tsukuyom.itch.io/rainborne#download

Did your project use any AI tools or assets? If yes, please specify.
Claude Code assisted with code

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Comments

Submitted(+1)

Really cool art and character design! I just got a bit confused when putting out a fire—maybe it could use some audio feedback. Overall, it's really neat though!

Submitted(+1)

Great game! Act 2 is quite hard. Please let me summon rain to cover the entire map!

Submitted(+1)

What great potential—it feels like a game I'd play over and over again until I got bored of it.

Submitted(+1)

Gorgeous art and music! Really loved the concept and it felt so immersive.

Submitted(+1)

Really good concept. Where I am there are a lotta forest fires so I thought this was a very pertinent theme lol. Controls were a tad janky but I think that fits thematically actually. The tutorial was a tad confusing.

Submitted (1 edit) (+1)

Very addicting gameplay loop, I had to play twice just for the fun of it! Please turn this into a full game with full human made assets!

The last level seems to end early for some reason, barely put out any fire.

Submitted(+1)

It was fun! I like idea of a spirit putting out fires and protecting the forest. UI popup tutorials were kinda misleading though (For example, I don't need to stop to go into water, I just need to dive). Also once the fire got out of hand, I felt like there wasn't much I could do to stop it.