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Design Statement
The theme gave me storytelling feelings, stories with mystery and beauty, and that reminded me of references like Kino's Journey: The Beautiful World light novel, where Kino meets different types of society each of them different to each other, and she does it while travelling. That made me think about another reference: The Long Drive, where you travel along a procedural generated road, and those where the core to my brainstorm.
Game Instructions (launch steps, controls, and gameplay overview)
Download the Desktop version (Windows or Linux) and play the executable. The web browser version is not tested and not stable.
Gameplay walkthrough video
http://later on game page
Did your project use any AI tools or assets? If yes, please specify.
Yes, I used AI while coding the game with general purposes like architecture orientation, autocomplete and optimization.
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Comments
The Game ended up being super laggy for me... BUT overall i could see the vision I Liked the Visuals, However i feel like the music was out of place a little... but besides that i like it
Almost lost one of my starting wheels because I threw them out of the cabin towards the car to move them faster but one of them rolled down the hill it was so funny lol. I played on web, it had some problems but was still very playable, I enjoyed the ride (radio and visuals really carried the ride).
Thanks for playing! It's really nice to hear that, I thought them rolling downhill was funny too so I let that in the game haha, and it's nice to know that even with problems, the web build is still playable through.
It was a very long road, lucia didnt help with my car so unfornately my journey stopped there. Love the environment shader. Lack of world interactions and objective is unclear.
I'm sorry to hear that, Lucia was supposed to fill your tank after you finished the "questline" of the village and talked to her again, I think I should make the objectives more clearer, so thanks for the feedback and for playing!