Interesting concept, but that's a lot of ai.
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Design Statement
*Space Shaker* began with this piece of music. Its delicate clockwork sounds suggested a tiny bar operating like a carefully assembled machine somewhere among the stars. Crickets, soft fluttering textures, guitar harmonics, handpan tones, and xylophone notes create a quiet, weightless atmosphere suited to the small animal travelers who visit the bar.
As the guitar motif rises and moves forward, the music reflects the player’s growing rhythm behind the counter: reading orders, pouring drinks, shaking them, adding toppings and decorations, and serving each completed creation. The repeated winding sound represents the start of another sequence of orders.
When the drums enter, the brighter pulse captures the increasing pace and time pressure of service. Strings and synthesizers gradually expand the musical space, leading toward a colorful climax that mirrors the completion of the day’s required orders and the appearance of the settlement screen. The sudden final chimes, followed by fading clockwork and crickets, return the bar to stillness before the next cycle begins.
Game Instructions (launch steps, controls, and gameplay overview)
Space Shaker
Prepare every drink step by step, serve traveling animals, and run a tiny bar among the stars.
Space Shaker is a cozy science-fiction bartending game built around clear customer orders and a hands-on drink preparation process.
Small animal travelers journeying between distant worlds visit the bar with specific drink orders. Your task is to read each order carefully, follow the required preparation steps, and serve the finished drink correctly.
The Bartending Process
Every drink is prepared through a clear sequence of interactive steps:
1.Read the customer’s order.
2.Pour the required drinks and components.
3.Shake the drink when required.
4.Add the correct toppings and decorations.
5.Complete the drink and serve the order.
Accuracy matters throughout the entire process. Pay attention to the requested components and preparation steps, control each pour carefully, and make sure the finished drink matches the order before serving it.
The Daily Service Loop
Each day consists of a set number of customer orders.
Complete each drink in sequence and maintain a steady service rhythm as new customers arrive. Every successfully served order brings the current day closer to completion.
After the required number of orders has been completed, the daily settlement menu appears automatically and presents the results of the day.
Key Features
Step-by-step Drink Preparation
Follow each order through pouring, shaking, adding toppings, decorating, and serving.
Hands-on Bartending Interactions
Interact directly with the equipment and drink components behind the bar as you complete each stage of the preparation process.
Clear Customer Orders
Every customer arrives with a specific request. Read the order carefully and reproduce the required drink as accurately as possible.
Interstellar Animal Guests
Serve small animal travelers journeying between distant worlds.
Daily Progress and Settlement
Complete the required number of orders to finish the current service day and view the daily settlement results.
Mouse-only Controls
The entire game is designed to be played with a mouse. Select, pour, shake, decorate, and serve without requiring keyboard input.
A Cozy Science-fiction Atmosphere
Work beneath warm lights, glowing bottles, and distant stars while small travelers pass through the universe outside.
An Original Musical Identity
Each stage of the day has its own musical mood, from the hopeful opening theme First Orbit, through the active service hours of Orbit Café, to the celebratory daily settlement theme Starlit Encore.
Single-player Experience
Settle into the rhythm of the bar and focus on completing each order with care.
How to Play
Space Shaker is played entirely with the mouse.
Check the customer’s order before beginning. Use the mouse to select the required content, pour the drinks, operate the shaker, add toppings and decorations, and serve the completed order.
Continue serving customers until the required number of orders has been completed. The daily settlement menu will then appear automatically.
Planned Development
The current version focuses on structured customer orders and the core step-by-step bartending process.
Planned development directions include a broader selection of drinks, more distinctive customer personalities and preferences, and a free-mixing mode that allows players to create their own combinations.
These features are planned for future development and are not included in the current version.
Welcome to Space Shaker
In a universe filled with long journeys and distant worlds, even the smallest traveler deserves a carefully prepared drink.
Take your place behind the counter and prepare the next order.
The stars are waiting for their drinks.
Gameplay walkthrough video
https://studio.youtube.com/video/nlHVWpDfrpQ/edit
Did your project use any AI tools or assets? If yes, please specify.
Generative AI tools were used in the following areas of this project:
Sounds
Suno was used to generate the initial versions of the opening, service, and daily-settlement background music. The generated tracks were exported as separate stems and then manually edited, arranged, mixed, and finalized in FL Studio.
Text & Dialog
GPT was used to discuss and develop parts of the game’s background setting and asset concepts, as well as to draft portions of the project-page description. Any AI-generated text included in the game or on its public project page was reviewed, revised, and approved by the development team.
Code
Codex was used to assist with implementation logic and to generate a substantial portion of the game’s code. All AI-generated code was manually reviewed, corrected, integrated, and tested by the development team before being included in the final build.
Graphics
Codex-assisted workflows were used to generate certain 3D models included in the game. The generated models were manually adjusted, refined, integrated, and reviewed by the development team before being included in the final project.







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