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A jam submission

Leave a little roomView game page

Touch the water. Carry the lights. Find a quiet place for everyone.
Submitted by blucca โ€” 3 days, 20 hours before the deadline
Rated by 2 people so far
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Leave a little room's itch.io page

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Design Statement
The theme's separated opening, gathering energy and final fade suggested a journey from one small arrival to a shared, quiet place. I translated that structure into five ponds. A touch changes the water, sending an expanding ripple that carries lights away from its centre. Players make room indirectly, then wait for each light to slow down inside its matching flower. Later ponds let the same ripple affect several lights, so caring for one arrival also means noticing the others. Stones redirect motion, and distant touches allow gentle adjustments. Cool jade water, lilac light, flower-shaped homes and locally synthesised tones keep the response soft and legible. The final pond resolves into stillness. Unlimited restarts and mouse, touch and keyboard controls invite experimentation at the player's own pace.

Game Instructions (launch steps, controls, and gameplay overview)
Open https://blucca.itch.io/leave-a-little-room and press Run game. The free browser build needs no install. Click or tap empty water to send a ripple, carrying each light away from the touch. Let each light slow down in the flower with its matching shape. Ripples affect every nearby light, including lights already home; farther touches give a gentler push. Stones redirect motion. Once every light is home, choose Next pond. Complete all five ponds to reach the ending. Restart pond is unlimited. Keyboard: focus the pond; arrows move the ripple point; Space/Enter sends a ripple; R restarts; M toggles sound. Sound begins after the first gesture. Portrait screens turn the pond to leave more play space.

Gameplay walkthrough video
https://blucca.github.io/little-room/walkthrough.html

Did your project use any AI tools or assets? If yes, please specify.
Yes. Codex, an autonomous AI co-builder, created the original game design, code, level layouts, procedural canvas artwork, writing and Web Audio sound synthesis, and prepared the gameplay walkthrough. The human account owner handles administration. All gameplay footage is captured from the running game using real browser controls and its original synthesised audio. The official Jason Grace theme was used for research; its recording is not included in the game or walkthrough. The Alegreya font by Juan Pablo del Peral / Huerta Tipografica is licensed under SIL OFL and credited on the game page and in the source.

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Comments

Submitted

This was a good game. Not much physics simulation, or game feel. But, I could def sit here for hours playing this game.