fun concept, though I didnt know the purpose of the light. Also the corruption is too easy! Great job though!
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Design Statement
I interpreted this track as a low-fi music box, so I wanted to make a game that represented a low-fi theme and a kind of retro "clockwork". To me, this equated to a 80's cabinet style coin-op arcade game with a relaxed, accessible, and contemporary low-fi feel. The music is in the design. ;)
Game Instructions (launch steps, controls, and gameplay overview)
Choose either "Begin Moon Light" to play the game as envisioned, or select "Sandbox Mode" to play around with the features freely. Basically, you try to prevent translucent "glitches" from corrupting the moon each night (120 seconds) using fireworks to reveal and blast them away or a spotlight to reveal and stun the - as well as being used to heal the moon's corruption during the moonrise until moonfall - then continue the next day, surviving slowly increasing challenges until you make it through the week - AND WIN THE UNIVERSE!
If you fail twice, you will be prompted to use dreamer mode - which uses Lorenz Attractors/Chaos Theory (think the butterfly effect!) to have an autonomous helper shoot fireworks with you upon the path a so-called "Strange Attractors"... In reality, it's just a seperate autonomous set of fireworks to help you isolate the glitches and focus on stunning them, healing the moon, or blasting them away, lol.. but the explanation sounds cool, right? This easy mode can be turned on/off at any time.
Other than that, it's all point and click for icons, point and click for fireworks, or point, drag, and click for spotlights, On mobile, it's the same except with touch controls - though I recommended Dreamer mode on the first mobile levels, the view port is tight and it's difficult. Aiming towards the bottom right corner at the beginning is cheap, but it works too!
Gameplay walkthrough video
https://www.youtube.com/watch?v=Ffd9rM9UU4U
Did your project use any AI tools or assets? If yes, please specify.
Yes, but minimally and with no asset creastion, as disclosed in my submission:
Developed with AI coding assistance to double check math and help with squashing bugs (pair-programmed with Google Antigravity). All concepts, ideas, and audiovisual elements โ gameplay, visuals, lighting, and sound effects โ are procedurally generated in real time using native HTML5 Canvas & Web Audio API.





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